Mr. Jack Pocket
The Mr. Jack Pocket board game, playable on computer, with an AI opponent at four difficulty levels.
My role: Team lead of a 6-person project. I wrote the entire AI and contributed to the game model and interface.
- Minimax search with alpha-beta pruning, playing both sides (Jack and the investigator)
- Evaluation function based on remaining suspects and estimated hourglasses
- Benchmark harness: AI-vs-AI tournaments, pruning statistics, depth stability tests
